Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. I & ML 3 inch mortar. Submarines can hit destroyers, it's just a really low chance. Whereas, if you don’t need many torp destroyers. Go to hoi4 r/hoi4. A single Naval Yard outputs 2. Design/update the best anti-sub destroyer you can. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Improved vanilla technology icons. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. This is a very heavy assult infantry tenplate. This video gives a basic explanation of destroyers, their possible applications & relevant templates. It’s been awhile since I played and idk. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. the reason you build light cruisers as any naval power (uk. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. As for tank I use 6tank/4mot and again, it works very well against AI. Destroyers. SPArty has Piercing near 0 and a TD has A LOT. You are not detecting subs better with tactical bombers. Put the surface fleet on strike force in the english channel. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. Your actual aircraft are the worst of three. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. You can change the icon of each ship class in the ship designer, if desired. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Get your whole main army as 5inf + engineer. Content is available under Attribution-ShareAlike 3. Now compatible with 1. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. 12mpg with 10 gallons is 120. I have a feeling it will get crushed by a large stack or by naval bombers. Report. Each hull type contains a number of module slots. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. If they hit 0 manpower before you you win. It’s pretty simple, but takes focus to make it efficient. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. 23. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. If you want to hunt surface fleets, you ll need at least 30 subs i would say. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. In HOI4 you can probably build around 15 destoyers for a Battleship and around. • 6 yr. A single Naval Yard outputs 2. You should always add exactly one float plane catapult to all of your capitals. Heavy guns shoot at targets in the gun line first, then at screens. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Battleship Designs. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Introduction. Having air superiority is super important for spotting and battle. Please remember this video is not the be all end all, a. In an infantry divisions org is not a problem. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. The engine keeps them fast. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. If you cannot afford to build BBs to counter enemy. Same result. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Be careful if you use mech 1 they are 8kmh. Report. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. This assumes you actually have obsolete 1936. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. Ship Design. Mostly its enough against most of players, who spamming. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Colosso95. Air Superiority is especially crucial as Germany. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. 370K subscribers in the hoi4 community. 366K subscribers in the hoi4 community. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. Torpedoes are OP right now. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. For better or for worse, magazine hits are not included in hoi4's critical hits system. then you get an upgrade of . Destroyer spam is the old meta. 246 22. Go to hoi4 r/hoi4 • by DukeOfIncels65. , you can bump that number up to ~30. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). This page was last edited on 25 December 2016, at 08:31. Vanilla HOI4 doesn't work. 5 production per day. 4 Mp/HP, and ~3. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. ago. 251 votes, 30 comments. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. 3. That makes "super marines", thus the name "space marines" from warhammer 40k. So your best option are Destroyer's and Submarines. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. If you leave a sub group on "always engage" orders, you can see this. 1, each battalion weighs 0. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. That's what I've found for a long while now. You want to maximize soft attack. But in reality other sun's will scare off raiders. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Finally, use destroyers for your torpedo attackers. Added focus tree toggles for Estonia, Latvia, and Lithuania. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. Jun 20, 2020 @ 3:05am Originally. I would say subs are the most OP. This guide is based on the naval meta of hoi4 multiplayer. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. In that case I usually design destroyers with the. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. FrontierJustice- • 3 yr. Hoi4 Wiki. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). -Torpedoes aren't affected by combat rows (see next part). It’s pretty simple, but takes focus to make it efficient. This is one of the cheapest ways to build a “real” navy. I usually use the name of the class "retrofit. ProcessTruster • 6 yr. Discord! me on Patreon! me on Twitter:. Morale an important program for improving the cooperation of human subunits. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. Destroyer with only torpedos. The way naval hit probabilities work in hoi4, it's a reasonable concept. I have a feeling it will get crushed by a large stack or by naval bombers. The Italian cruiser Partenope in 1895. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Keep your subs out. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. No, torpedoes are still useless, and dumb. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. BETA SGp - Save Game Parser - extracts statistics from SGc. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Tank destroyer (TD). An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Paradox needs to really study themselves some actual military history. The advice given seems to be the current standard. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. That makes planes far more important than infantry. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Yesterday, I tested a few things. Battleship can do it better, but you might. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. 7% damage reduction with its light guns. -Roach destroyer spam + steal someone's else's fleet. Moderator. 375K subscribers in the hoi4 community. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. Building a tank destroyer division is something that may work as well. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Strat bombers and heavy tank divisions. Set to engage at high risk (sub3 or sub4 only). You can put groups of DDs on Invasion support to have them tag along with the troop transports. ago. I just naval bomb it out of the water without much effort. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. Swap two SPAA in for one tank out. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. And take of those mods. You only need 7 tanks to make a Super-Heavy TD battalion , 35. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. This can be attached to your patrol screen fleet for max convoy and sub destruction. and lost the Fuso to the USN destroyer screen. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Rush 1940 sub and snorkel. Yeah you'll be fine with carriers + destroyer spam. Don't let your navy engage for. Light cruisers, especially with the. Which can be sometimes the case because of the longer range of the tactical bombers. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. For comparison, the BC1 costs 6853. Business, Economics, and Finance. First fleet had 3 carriers, second fleet had 2 carriers. Try it, give up on historic vs AI, I garauntee you will enjoy it. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Also flanking and encirclement. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. • 1 yr. Go to hoi4 r/hoi4 • by. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. Only. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. using fleet in being makes this combo super deadly. ) Once built, the AI can't distinguish between two ships of the same type. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. They are sitting ducks unless you upgrade them. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. 7 armour and 13. Business, Economics, and Finance. Turn your 18 width infantry with shovels into 40 width 14-4s with R. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Submarine Hull: 0. The AI doesn't. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. l to ensure that your capitals are effectively screened. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. They should have minimum guns, maximum engine and. So! (2. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. ago. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. I routinely set 15 CLs on seek and destroy. You can set. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. No one should ever make destroyers - they're absolutely worthless. Duplicate Template 1 and create Template 2. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Maybe AA to help vs bombers. Destroyer II. You can refit it to have some pretty amazing sub detection. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). 1 piercing as well as slowing down the max speed. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. But the rational answer is to add support anti tank companies to your infantry templates. You don’t need lots of torpedo destroyers. If you are going to ship troops stack your subs and hope for the best. simplify the amount of equipment you want to make. CL spam is beyond stpuidly effective. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. AI has no answer to sub 3 spam. infantry for organization 17w. You pair this with patrols. The stated goal of Man the Guns is to make the naval gameplay more involved. New Germany Meta. ago. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Constructing a HoI4 Germany Guide. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Boost fascism in the USA. There are essentially two metas. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). k. Safer against subs only naval bombers. with entire Asia lands and slots, u can. 363K subscribers in the hoi4 community. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. Build nothing but military factories and stuff for ground troops. Next, there is a specific limit for the number of equipment you cant type. Colosso95. Support artillery: Basically free soft attack bonus to your divisions. SP AA and Tank Destroyers have less soft attack. So! (2. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. The Ai cannot handle it. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. So Submarines are the easy way to go. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. Still, cheesing the AI dumbness and stealing their fleet on. Check it out here. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. Destroyer Hull: 1x. could be. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 2 inch Mortar. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. One transport plane can support a weight of 2. Cold War: Iron Curtain is supported and in active development. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Most of the times it's just not worth it to make a good navy for sp. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. AI has no answer to sub 3 spam. 369. - When your fleet meets and enemy fleet they begin a naval battle. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Mar 24, 2006 22. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Your 3 naval bases ain't worth the effort to build even a destroyer. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Can certainly start off the campaign with less to get the ball rolling but spam. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. View community ranking In the Top 1% of largest communities on Reddit. Set them to convoy hunt. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. Anti-Air II. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). You should aim for a total of at least 4-5 destroyers per cruiser. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. From the wiki [hoi4. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. Howitzer have 2 uses. But in general, which is superior. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 4. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. " Upgrade the things you want to upgrade and save it. Secret Master Covert Mastermind. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. Go to hoi4 r/hoi4. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. The maximum number is 999,999,999, anything higher than. 2. Best Naval doctrine is spamming naval bombers. 3: The 40 width Heavy Tank Destroyer.